Game Mechanics

Voting in Ludum Vitae

Voting

To change settings on the sphere requires the voting system be selected. Changing the sphere from private membership to public membership requires a vote.

We intend to offer 4 voting systems.

Benevolent Dictator

  • No vote = No choice in the direction of the sphere

By default a sphere created without multiple owners or founders is a Dictatorship, because it is a opt-in sphere the creator of the sphere is an Dictator and is likely Benevolent.

A Benevolent Dictator refers to a political system where an authoritarian leader exercises absolute political power over the state but is perceived to do so with regard for the benefit of the population as a whole. The underlying expectation is that such a leader uses their power and authority to improve the lives of the people, rather than for personal gain or the empowerment of a particular group.

While this leader possesses all-encompassing power, their decisions are guided by altruism and a sincere intent to work in the sphere's best interest. They may make progressive policies for welfare, economic development, social equality, and maintain a good standard of human rights.

Democratic Votes

Within this voting system there is various consensus mechanisms. In a democratic voting system, various methods of achieving consensus can be implemented:

  1. Simple Majority: The decision is based on over 50% of the vote. This is the most common form of consensus in democratic systems.

  2. Supermajority: Some decisions require a higher threshold, such as 2/3 or 3/4 of the vote to pass. This is often used for significant decisions that impact the larger structure or rules of an organization.

  3. Unanimous Consent: Here, a decision is made only if there is total agreement among all participants.

  4. Consensus Minus One or Two: This is a variation of unanimous consent, where a decision can be made even if there's one or two objections.

  5. Multi-voting: In this method, each participant gets multiple votes they can allocate to various options. The option with the most votes is chosen.

  6. Rank-Order Voting (Instant-runoff voting or Single Transferable Voting): Participants rank options in order of preference. If no option gets a majority, the option with the least votes is eliminated, and its votes redistributed according to the next preference. This process repeats until an option achieves a majority.

Remember, the choice of method depends on on the configuration of the sphere. We intend to offer solutions 1 through 3 first. Ludum Vitae can eventually support any voting system that can be programmed into the Game.

Quadratic democratic voting.

Quadratic voting is a method of collective decision-making in which individuals distribute a set number of votes to issues based on their importance. Instead of one person, one vote, each individual gets a pool of votes and can give more votes to issues they care about more. However, the cost of additional votes for an issue increases quadratically, not linearly.

We believe Quadratic voting to be compatible with a Ludum Vitae as it gamifys voting to a greater degree, tokens are used to vote. Each system will have to be tested in the context of the full game, to prove best practices.

One way of multiple issue voting when you have 16 issues, you could cast 1 vote each for 16 issues, 4 votes each for 4 issues, or 16 votes for one issue. But here's the quadratic part: if you decide to cast multiple votes for a single issue, the cost isn't 1 vote per vote. Instead, it's the square of the number of votes. So, 1 vote costs 1 vote, 2 votes cost 4 votes, 3 votes cost 9 votes, and 4 votes costs 16 votes, and so on.

With a single sphere item to vote on, it could look like:

  • Your 1st vote is free
  • Your 2nd vote is 1 tokens
  • Your 3rd vote is 10 tokens
  • Your 4rd vote is 100 tokens
  • Your 5rd vote is 1000 tokens etc

The sphere gets all the tokens, which are then redistributed to activity the same as diminution .

Tokens

All votes require some number of Tokens, these features will be customizable. It can also cost a token fee to create a new vote.

Common sphere settings that require a vote to change.

  • Voting System
  • Game Master Code
  • Cycle Speed
  • Values
  • Wallet
  • Data sharing.
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