Core Features
Values
Values are the governing principles of the sphere, ideally single-word concepts like Freedom, Health, Love, and Truth. Each "Value" may be defined with several descriptors (like multiple definitions of a word). They are initially configured when you create a new sphere, and may be changed over time through sphere value change events and processes.
Why Values?
We often see Executives and Leaders with a lot of hubris talk about other people's values ad nauseam, however nobody actually surveys anyone. Sure, you could assume that your user's values are similar to your own but in reality we are left to assume that because you work together, or go to the same church, or live in the same city, that you actually share many values. With Ludum Vitae, we use the wisdom of the crowd to assess and review values constantly and how they apply to ideas, goals, and tasks.
Establishing values is one of the most important features of Ludum Vitae and differentiates it from all other systems. While most organizations have a set of Values that are posted, they are rarely remembered by every employee or have much meaning beyond having good intentions. Even more rare is the complete alignment of all team members around a specific set and hierarchy of values organization-wide.
Usage
We want values to be used in every day decisions. In Ludum Vitae Values are very much front and center, Values are never forgotten or neglected and are constantly visible and referenced in many actions within the sphere.
Ideas, goals and tasks (gems) are ranked by members against the configured values. This is known as the "meritocratic rank". When an achievement is met (see gem-completion), the sphere will apply the meritocratic rank of the gem to (all of) the owner(s) of that achievement. The aggregated sum of these meritocratically ranked achievements are known as the "Merit" of the member.
Values are defined when the sphere is created. Values act as a north star, and are constantly considered when living souls Member’s analyze the goals, ideas, and tasks within a sphere. At the time of sphere creation, linguistic calculations are made between the words to help founders avoid too much similarity, increasing the meaningfulness of the value definitions.
Value Creation
During sphere creation you must define (or select from templates) at least 3 values. Then, each founder is given 1000 Tokens to distribute between each defined Value. The initial token allocation may vary depending on the sphere. This initial value token allocation is used later during sphere cycles to weight the value of ideas, goals, and tasks within the sphere.
Defining Values
Values are not selected, they are defined.
A sphere requires a minimum of 3 values and can have up to 10 before an additional cost is occurred.
To define a new value
A value requires at least one word. We are currently restricting value character lengths to 88.
Values may be further refined (to help everyone understand the meaning and intent of the value) with up to 3 free descriptors.
An optional descriptor can be any one of the following:
A word
A common dictionary definition
An image of up to 2MB in size
$$ An audio recording (future)
$$ A video (future)
For each Value you can select a identification color.
Limits
The first 3 descriptors for values are free, the cost in tokens to hold that descriptor increases exponentially after that. We expect most spheres to have 3 values with 3 descriptors each.
Example:
Value: Sovereignty Descriptor #1: Supremacy of authority or rule as exercised by a sovereign Descriptor #2: Freedom Descriptor #3: Self Reliance
The cost of Values
We expect to leverage semantic algorithms, and algorithmic rules with AI analysis to determine the initial Token cost of a value. The basic rendering of the rules should show that the less specific or linguistically similar to other values the higher the token price.
Determining Initial Sphere Values
Once you finalize the Value definitions, and the associated token costs, the remaining balance of tokens in your initial 1000 may then be allocated across the values as "stake" - or kept for use in the 1st cycle to create gems, leaving the initial Value creation cost as the default stake.
Changing Values
Values and can be expensive to change as the sphere cycles continue, the more Stake a particular value has, the more Tokens it may requires to change.
Value changes must go through a proposal accept / reject cycle with everyone staked on that value. Proposals can come with a tribute or fee, just like any action.
Staked Values
The setup tokens used for staking by the sphere creator are not withdrawable.
Member Stake
Any member is allowed to stake their tokens on any sphere value.
Withdrawing stake is likely capped at 90% of your contribution and there will be a time lock /waiting period on value stake withdrawals.
Earning Payouts
Member Value stakes earn payouts relative to the associated gems completed matching that value each cycle.
Diminution
Values are not targeted for diminution. Values are sticky by design.
A network of values
A sphere may chose to share it's values publicly, when member member standing is also shared this allows Ludum Vitae to calculate a global merit between your participation and skin-in-the-game in multiple spheres.
Your standing in remote spheres can have a effect on the merit in your sphere if the sphere is configured to do so.
Member Creation
The creator of the sphere may not have created a Member before, thus we allow Member creation within the sphere.
In this scenario, the values of the sphere match the values of the Member. As the sphere completes it's first cycle, your successful actions within the sphere will adjust the individual Merit Values based on how closely your tasks/actions align to the overall Sphere Values.